Background Beams With Collision

A hero surface where thin vertical beams fall from the top and burst into a ten-particle explosion when they reach the strip along the bottom. Your children render above them on a `z-10` layer.

decorativeclientuiv1.2.0

Preview

Background Beams With Collision — live renderaceternity-backgroundbeamswithcollision--default

Rendered from the story the storybook (a11y) CI gate runs axe against — the preview can't show something that hasn't been verified.

Install

Two equivalent paths — the URL works in any shadcn-CLI setup; the alias works once you've registered @interlace in your components.json.

Via shadcn URL
npx shadcn@latest add https://ds.interlace.tools/r/background-beams-with-collision.json
With the @interlace alias
npx shadcn@latest add @interlace/background-beams-with-collision

Behavior

What this component does — the keyboard path, the measured colour, the text equivalent and the states it can be in. Every figure below is read out of the test or the source that enforces it by scripts/build-behavior-map.mjs, so nothing here can outlive the gate that keeps it true.

Every semantic colour pair this component's own source uses, measured against the shipped hexes in all 4 theme × scheme combinations. The tightest is primary on background at 8.39:1 (harbor · light), against a floor of 3:1.

Measured WCAG contrast ratios per token pair and theme
PairinterlacelightinterlacedarkharborlightharbordarkFloor
primary on backgroundprimary tint on the page surface8.80:111.79:18.39:110.03:13.0:1SC 1.4.11
primary on cardprimary tint inside a card8.80:110.92:18.86:19.10:13.0:1SC 1.4.11

Text pairs are held to 4.5:1 (WCAG 2.2 SC 1.4.3); borders, rings and chart axes to 3:1 (SC 1.4.11 non-text). Bold is the worst cell in the row — the one a brand fork has to keep an eye on.

Where it renders, how narrow it survives, and whether its lines are inside the coverage gate — three answers a consumer needs before the paste, not after the bug.

Render boundary
'use client'

Hydrates. It brings JavaScript to any route that imports it — put the boundary here, not at the page.

Minimum viewport
none declared

No width floor: it takes the width it is given. Its container owns the layout question.

Coverage gate
not in the gate

The 100% gate currently covers src/charts/**/*.{ts,tsx} and src/lib/**/*.{ts,tsx} and src/primitives/{button-variants,data-state-model,meter-scale,skeleton-variants}.ts and src/primitives/{alert,aspect-ratio,avatar,badge,box,breadcrumb,button,callout,card,checkbox,container,data-state,focus-ring,grade-badge,grid,input,label,meter,pagination,published-date,reading-time,section,section-boundary,separator,skip-link,stack,stat-strip,tag,textarea,typography,visually-hidden}.tsx. This file is outside it — the glob widens in phase 7.2.

History

This component is at v1.2.0, first shipped in @interlace/ui 1.0.0. The version is stamped as a banner into the file the install writes, so the copy in your tree says which one you have — compare it with the number above before deciding whether to re-run the install.

No release note names this component yet. It shipped with the release above and has not changed since — see the full changelog for what moved elsewhere in the DS.

Import

Single named export.

Public API
import { BackgroundBeamsWithCollision } from '@/components/ui/aceternity/background-beams-with-collision';

Anatomy

Extracted from the primitive's JSDoc header. The source is the only documentation that can't drift.

div                              (parent — gradient, overflow-hidden,
                                    contain: layout style paint)
    ├─ CollisionMechanism ×beams   (motion.div beam + AnimatePresence)
    │   └─ Explosion               (glow line + 10 motion.span particles)
    ├─ div.z-10                    (your children)
    └─ div                         (collision surface, bottom strip —
                                    styling suppressed by hideCollisionSurface)
Each beam is a `BeamConfig` (`initialX`, `translateY`, `duration`, `delay`,
`repeatDelay`, `className`); `beams` replaces the seven-beam default wholesale.

API reference

Parsed from the type declarations in the source — the same file the install writes into your tree, so this table can't drift from the component you get.

BackgroundBeamsWithCollisionProps

PropTypeDescription
children*React.ReactNode
classNamestring
containerClassNamestring
beamsBeamConfig[]
hideCollisionSurfacebooleanWhen true, hides the visible collision surface at the bottom (useful for full-page backgrounds)

Accessibility

Every story for this component is rendered headlessly and checked with axe-core (wcag2aa, wcag22aa, best-practice, ACT) on every PR. That gate has no continue-on-error, so what ships has zero known violations.

What follows is what static analysis can see. Axe cannot press a key and never sees an overlay open, so the operable-without-a-mouse claim lives in Behavior instead, where the keyboard path is replayed step by step.

Focus + keyboard behaviour
Native element semantics — no interaction layer to get wrong.
Focus ring (WCAG 2.2 SC 2.4.13)
Not focusable — no focus indicator required.
Reduced motion
Animation is gated on prefers-reduced-motion.
ARIA in the source
None — semantics come from the element or the Base UI primitive rather than hand-written ARIA.

Examples

2 more states from the same story file.

Dependencies

Base UI primitive
Native / no Base UI dependency
Lucide icons
none
NPM dependencies
  • motion

Source

The full implementation — components/ui/aceternity/background-beams-with-collision.tsx once installed.

387 lines · TypeScript
"use client";

import { cn } from "@/lib/utils";

// @interlace/background-beams-with-collision v1.2.0 — Interlace design system.
// Docs, props and live preview: https://ds.interlace.tools/c/background-beams-with-collision
// What changed since: https://ds.interlace.tools/c/background-beams-with-collision#history
// Generated banner — keep it, the upgrade diff reads this version.

/**
 * @interlace/ui — BackgroundBeamsWithCollision
 *
 * A hero surface where thin vertical beams fall from the top and burst into a
 * ten-particle explosion when they reach the strip along the bottom. Your
 * children render above them on a `z-10` layer.
 *
 * The container is `h-96 md:h-[40rem]` unless `containerClassName` says
 * otherwise.
 *
 * Our reimplementation of the Aceternity UI effect of the same name. What is

…367 more lines…

Registry JSON

The raw registry record — what the shadcn CLI fetches.